Articles
Skull
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Mind Control and You.... and Them... By: Skull
Mind control abilities have always been avoided or very poorly executed due to their extremely powerful/angering nature so here are some tips on how to use it properly to enhance your game. |
by Skull
125xp
6
replies2247 views |
Clemmensen
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The 4 Sentence Tool By: Clemmensen
The 4 Sentence Tool is a quick way to describe a NPCs personality in greater detail using the 4 sentences: Fascinated by, Seduced by, Offended by and Frightened by. Knowing more about your NPC's personality and behavioral patterns as a GM, makes it easier for you to interact with the players and create memorable NPCs. |
by Clemmensen
285xp
11
replies3279 views 3 HoHs |
EmilioV
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Evoking Places in a Game By: EmilioV
A set of basic things to remember that will aid your description of the places your players are in. |
by EmilioV
245xp
10
replies2945 views |
JohnnFour
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How To Create Great Magic Items In Just Three Minutes By: JohnnFour
Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block. |
by JohnnFour
350xp
10
replies8690 views 4 HoHs |
Rosella
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History Can be Fun By: Rosella
An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players. |
by Rosella
245xp
13
replies3676 views 2 HoHs |
Vigiler
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You've GOT to play it in character! By: Vigiler
GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience! |
by Vigiler
215xp
14
replies3993 views 2 HoHs |
MoonHunter
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Roddenberry Writes I By: MoonHunter
In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story. |
by MoonHunter
70xp
4
replies3468 views |
Kuseru Satsujin
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Fantasy Land Ownership By: Kuseru Satsujin
Advice on how to handle land ownership in fantasy settings. |
by Kuseru Satsujin
190xp
12
replies5325 views 1 HoH |
Nobody
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PC's and Artifacts of Legend By: Nobody
Ever wanted to add a legendary artifact to your campaign, but you were worried about PC's getting their hands on it? What to do, and how to fix it. |
by Nobody
180xp
6
replies6825 views 2 HoHs |
ephemeralstability
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Teaching the Rules By: ephemeralstability
With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures. |
by ephemeralstability
120xp
9
replies7246 views |
MoonHunter
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Gaming is Like Pizza By: MoonHunter
From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food. |
by MoonHunter
95xp
8
replies5376 views |
cmagoun2
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Magical Magic Items By: cmagoun2
A little advice on magic items reposted from the Runebearer website. |
by cmagoun2
225xp
8
replies10199 views 2 HoHs |
EchoMirage
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Elemental Affinities By: EchoMirage
As a way of defining your character better |
by EchoMirage
195xp
16
replies9732 views 2 HoHs |
MoonHunter
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Mirror Characters By: MoonHunter
If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history. |
by MoonHunter
145xp
13
replies12826 views |
MoonHunter
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'The Speed Limit is ' - about Magic Items By: MoonHunter
I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game nature. They don't add anything to the game except requiring bigger and badder bad guys. |
by MoonHunter
155xp
16
replies12017 views 1 HoH |
MoonHunter
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Roll Playing Fixes By: MoonHunter
Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character's actions? The majority of my players just do this. ME:'You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.' |
by MoonHunter
105xp
5
replies7947 views |
MoonHunter
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Running Tactical Scenes at Lightning Speeds with Many Players By: MoonHunter
Action sequences in movies are fast, furious, and over all to fast. They are exciting moments that most gamers are looking forward to. Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group. |
by MoonHunter
110xp
15
replies12176 views |
MoonHunter
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The Crawl, Doing It the Cinematic Way By: MoonHunter
I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery? |
by MoonHunter
170xp
13
replies7444 views 1 HoH |
ephemeralstability
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Inventing Languages By: ephemeralstability
Language is an essential part of any culture. Culture wouldn't exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language 'alive': Latin is a dead language because the culture to which it belonged no longer exists. |
by ephemeralstability
290xp
23
replies18543 views 4 HoHs |
MoonHunter
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Lights, Camera, Action By: MoonHunter
What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game. |
by MoonHunter
240xp
11
replies8327 views 2 HoHs |